#include <BulletCollisionDetector.h>
BulletCollisionDetector::BulletCollisionDetector |
( |
| ) |
|
BulletCollisionDetector::~BulletCollisionDetector |
( |
| ) |
|
|
virtual |
int BulletCollisionDetector::addGeometry |
( |
SgNodePtr |
geometry | ) |
|
|
virtual |
void BulletCollisionDetector::clearAllGeometryCaches |
( |
| ) |
|
|
virtual |
void BulletCollisionDetector::clearGeometries |
( |
| ) |
|
|
virtual |
void BulletCollisionDetector::clearGeometryCache |
( |
SgNodePtr |
geometry | ) |
|
|
virtual |
void BulletCollisionDetector::detectCollisions |
( |
boost::function< void(const CollisionPair &)> |
callback | ) |
|
|
virtual |
bool BulletCollisionDetector::enableGeometryCache |
( |
bool |
on | ) |
|
|
virtual |
bool BulletCollisionDetector::makeReady |
( |
| ) |
|
|
virtual |
const char * BulletCollisionDetector::name |
( |
| ) |
const |
|
virtual |
int BulletCollisionDetector::numGeometries |
( |
| ) |
const |
|
virtual |
void BulletCollisionDetector::setGeometryStatic |
( |
int |
geometryId, |
|
|
bool |
isStatic = true |
|
) |
| |
|
virtual |
void BulletCollisionDetector::setNonInterfarenceGeometyrPair |
( |
int |
geometryId1, |
|
|
int |
geometryId2 |
|
) |
| |
|
virtual |
void BulletCollisionDetector::updatePosition |
( |
int |
geometryId, |
|
|
const Position & |
position |
|
) |
| |
|
virtual |
The documentation for this class was generated from the following files: