2 #ifndef CNOID_COLLISION_COLLISION_DATA_H_INCLUDED 3 #define CNOID_COLLISION_COLLISION_DATA_H_INCLUDED 5 #include <cnoid/EigenTypes> Definition: CollisionData.h:16
Vector3 n_vector
Definition: CollisionData.h:26
int id2
Definition: CollisionData.h:20
Vector3 n
Definition: CollisionData.h:29
int c_type
Definition: CollisionData.h:31
Vector3 m
Definition: CollisionData.h:30
Vector3 i_points[4]
Definition: CollisionData.h:23
int id1
Definition: CollisionData.h:19
Defines the minimum processing for performing pasing file for STL.
Definition: AbstractSceneLoader.h:9
double depth
Definition: CollisionData.h:27
int num_of_i_points
Definition: CollisionData.h:22
int i_point_new[4]
Definition: CollisionData.h:24
Eigen::Vector3d Vector3
Definition: EigenTypes.h:58