#include <VRMLToSGConverter.h>
VRMLToSGConverter::VRMLToSGConverter |
( |
| ) |
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VRMLToSGConverter::~VRMLToSGConverter |
( |
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void VRMLToSGConverter::clearConvertedNodeMap |
( |
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int VRMLToSGConverter::divisionNumber |
( |
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const |
void VRMLToSGConverter::setDivisionNumber |
( |
int |
divisionNumber | ) |
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void VRMLToSGConverter::setMaxCreaseAngle |
( |
double |
angle | ) |
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void VRMLToSGConverter::setMessageSink |
( |
std::ostream & |
os | ) |
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void VRMLToSGConverter::setMinCreaseAngle |
( |
double |
angle | ) |
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void VRMLToSGConverter::setNormalGenerationEnabled |
( |
bool |
on, |
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bool |
doOverwrite = false |
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) |
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void VRMLToSGConverter::setTriangulationEnabled |
( |
bool |
on | ) |
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The documentation for this class was generated from the following files: