#include <SceneDrawables.h>
SgMeshBase::SgMeshBase |
( |
| ) |
|
|
protected |
SgObject * SgMeshBase::childObject |
( |
int |
index | ) |
|
|
virtual |
const SgIndexArray& cnoid::SgMeshBase::colorIndices |
( |
| ) |
const |
|
inline |
bool cnoid::SgMeshBase::hasColors |
( |
| ) |
const |
|
inline |
bool cnoid::SgMeshBase::hasNormals |
( |
| ) |
const |
|
inline |
bool cnoid::SgMeshBase::hasTexCoords |
( |
| ) |
const |
|
inline |
bool cnoid::SgMeshBase::hasVertices |
( |
| ) |
const |
|
inline |
bool cnoid::SgMeshBase::isSolid |
( |
| ) |
const |
|
inline |
const SgIndexArray& cnoid::SgMeshBase::normalIndices |
( |
| ) |
const |
|
inline |
Normals are assinged for vertices in triangles.
int SgMeshBase::numChildObjects |
( |
| ) |
const |
|
virtual |
void cnoid::SgMeshBase::setSolid |
( |
bool |
on | ) |
|
|
inline |
const SgIndexArray& cnoid::SgMeshBase::texCoordIndices |
( |
| ) |
const |
|
inline |
void SgMeshBase::updateBoundingBox |
( |
| ) |
|
|
virtual |
The documentation for this class was generated from the following files: