#include <SceneRenderer.h>
virtual double cnoid::SceneRenderer::aspectRatio |
( |
| ) |
const |
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pure virtual |
virtual void cnoid::SceneRenderer::beginRendering |
( |
| ) |
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pure virtual |
virtual SgCamera* cnoid::SceneRenderer::camera |
( |
int |
index | ) |
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pure virtual |
virtual const SgNodePath& cnoid::SceneRenderer::cameraPath |
( |
int |
index | ) |
const |
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pure virtual |
virtual void cnoid::SceneRenderer::clearScene |
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pure virtual |
virtual SgCamera* cnoid::SceneRenderer::currentCamera |
( |
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const |
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pure virtual |
virtual int cnoid::SceneRenderer::currentCameraIndex |
( |
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const |
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pure virtual |
virtual const Affine3& cnoid::SceneRenderer::currentCameraPosition |
( |
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const |
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pure virtual |
virtual const Affine3& cnoid::SceneRenderer::currentModelTransform |
( |
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const |
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pure virtual |
virtual void cnoid::SceneRenderer::endRendering |
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| ) |
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pure virtual |
int SceneRenderer::findCameraPath |
( |
const std::vector< std::string > & |
simplifiedPathStrings | ) |
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- Returns
- Camera index, or -1 if the path is not found.
virtual void cnoid::SceneRenderer::flush |
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pure virtual |
bool SceneRenderer::getSimplifiedCameraPathStrings |
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int |
index, |
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std::vector< std::string > & |
out_pathStrings |
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) |
| |
virtual SgLight* cnoid::SceneRenderer::headLight |
( |
| ) |
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pure virtual |
virtual void cnoid::SceneRenderer::initializeRendering |
( |
| ) |
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pure virtual |
virtual int cnoid::SceneRenderer::numCameras |
( |
| ) |
const |
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pure virtual |
virtual const Matrix4& cnoid::SceneRenderer::projectionMatrix |
( |
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const |
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pure virtual |
virtual void cnoid::SceneRenderer::render |
( |
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pure virtual |
virtual SgGroup* cnoid::SceneRenderer::scene |
( |
| ) |
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pure virtual |
virtual SgGroup* cnoid::SceneRenderer::sceneRoot |
( |
| ) |
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pure virtual |
virtual void cnoid::SceneRenderer::setCurrentCamera |
( |
int |
index | ) |
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pure virtual |
virtual bool cnoid::SceneRenderer::setCurrentCamera |
( |
SgCamera * |
camera | ) |
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pure virtual |
bool SceneRenderer::setCurrentCameraPath |
( |
const std::vector< std::string > & |
simplifiedPathStrings | ) |
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virtual void cnoid::SceneRenderer::setHeadLight |
( |
SgLight * |
light | ) |
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pure virtual |
virtual void cnoid::SceneRenderer::setViewport |
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int |
x, |
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int |
y, |
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int |
width, |
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int |
height |
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) |
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pure virtual |
virtual SignalProxy<void()> cnoid::SceneRenderer::sigCamerasChanged |
( |
| ) |
const |
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pure virtual |
virtual SignalProxy<void()> cnoid::SceneRenderer::sigCurrentCameraChanged |
( |
| ) |
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pure virtual |
virtual SignalProxy<void()> cnoid::SceneRenderer::sigRenderingRequest |
( |
| ) |
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pure virtual |
virtual Array4i cnoid::SceneRenderer::viewport |
( |
| ) |
const |
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pure virtual |
The documentation for this class was generated from the following files: