Choreonoid  1.5
Collision.h
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1 
6 #ifndef CNOID_UTIL_COLLISION_H
7 #define CNOID_UTIL_COLLISION_H
8 
9 #include "EigenTypes.h"
10 #include <vector>
11 
12 namespace cnoid {
13 
14 struct Collision {
17  double depth;
18 };
19 
20 typedef std::vector<Collision> CollisionArray;
21 
23 typedef std::vector<Collision> CollisionList;
24 
25 }
26 
27 #endif
Definition: Collision.h:14
std::vector< Collision > CollisionList
obsolete
Definition: Collision.h:23
Vector3 point
Definition: Collision.h:15
double depth
Definition: Collision.h:17
Defines the minimum processing for performing pasing file for STL.
Definition: AbstractSceneLoader.h:9
Vector3 normal
Definition: Collision.h:16
std::vector< Collision > CollisionArray
Definition: Collision.h:20
Eigen::Vector3d Vector3
Definition: EigenTypes.h:58