#include <SceneDrawables.h>
Enumerator |
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MESH |
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BOX |
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SPHERE |
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CYLINDER |
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CONE |
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void cnoid::SgMesh::addTriangle |
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int |
v0, |
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int |
v1, |
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int |
v2 |
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) |
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inline |
int cnoid::SgMesh::numTriangles |
( |
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const |
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inline |
template<class TPrimitive >
const TPrimitive& cnoid::SgMesh::primitive |
( |
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const |
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inline |
const int cnoid::SgMesh::primitiveType |
( |
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const |
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inline |
void cnoid::SgMesh::reserveNumTriangles |
( |
int |
n | ) |
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inline |
void cnoid::SgMesh::setNumTriangles |
( |
int |
n | ) |
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inline |
template<class TPrimitive >
void cnoid::SgMesh::setPrimitive |
( |
const TPrimitive & |
prim | ) |
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inline |
void cnoid::SgMesh::setTriangle |
( |
int |
index, |
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int |
v0, |
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int |
v1, |
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int |
v2 |
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) |
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inline |
const SgIndexArray& cnoid::SgMesh::triangleVertices |
( |
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const |
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inline |
Triangle indices (triangles variable) should be CCW.
void SgMesh::updateBoundingBox |
( |
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virtual |
The documentation for this class was generated from the following files: