#include <ForceSensor.h>
ForceSensor::ForceSensor |
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ForceSensor::ForceSensor |
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const ForceSensor & |
org, |
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bool |
copyStateOnly = false |
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) |
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void ForceSensor::clearState |
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virtual |
Device * ForceSensor::clone |
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const |
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virtual |
void ForceSensor::copyStateFrom |
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const ForceSensor & |
other | ) |
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void ForceSensor::copyStateFrom |
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const DeviceState & |
other | ) |
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virtual |
const Vector6& cnoid::ForceSensor::F |
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const |
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inline |
Vector6::FixedSegmentReturnType<3>::Type cnoid::ForceSensor::f |
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inline |
Vector6::ConstFixedSegmentReturnType<3>::Type cnoid::ForceSensor::f |
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const |
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inline |
const Vector6& cnoid::ForceSensor::F_max |
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const |
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inline |
Vector6& cnoid::ForceSensor::F_max |
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inline |
void ForceSensor::forEachActualType |
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boost::function< bool(const std::type_info &type)> |
func | ) |
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virtual |
const double * ForceSensor::readState |
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const double * |
buf | ) |
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virtual |
- Returns
- The position in the buf after reading. The value is used when the super class's readState is called by the inherited class.
Implements cnoid::DeviceState.
int ForceSensor::stateSize |
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const |
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virtual |
Size of the double-precision floating numbers for representing the state.
Implements cnoid::DeviceState.
Vector6::FixedSegmentReturnType<3>::Type cnoid::ForceSensor::tau |
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inline |
Vector6::ConstFixedSegmentReturnType<3>::Type cnoid::ForceSensor::tau |
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const |
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inline |
const char * ForceSensor::typeName |
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virtual |
double * ForceSensor::writeState |
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double * |
out_buf | ) |
const |
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virtual |
- Returns
- The position in the buf after reading. The value is used when the super class's readState is called by the inherited class.
Implements cnoid::DeviceState.
cnoid::ForceSensor::EIGEN_MAKE_ALIGNED_OPERATOR_NEW |
The documentation for this class was generated from the following files: