aspectRatio() const | cnoid::GLSceneRenderer | virtual |
backgroundColor() const | cnoid::GLSceneRenderer | |
beginRendering() | cnoid::GLSceneRenderer | virtual |
camera(int index) | cnoid::GLSceneRenderer | virtual |
cameraPath(int index) const | cnoid::GLSceneRenderer | virtual |
clearScene() | cnoid::GLSceneRenderer | virtual |
currentCamera() const | cnoid::GLSceneRenderer | virtual |
currentCameraIndex() const | cnoid::GLSceneRenderer | virtual |
currentCameraPosition() const | cnoid::GLSceneRenderer | virtual |
currentFog() | cnoid::GLSceneRenderer | |
currentModelTransform() const | cnoid::GLSceneRenderer | virtual |
defaultMaterial() | cnoid::GLSceneRenderer | |
enableAdditionalLights(bool on) | cnoid::GLSceneRenderer | |
enableBlend(bool on) | cnoid::GLSceneRenderer | |
enableColorMaterial(bool on) | cnoid::GLSceneRenderer | |
enableCullFace(bool on) | cnoid::GLSceneRenderer | |
enableDepthMask(bool on) | cnoid::GLSceneRenderer | |
enableFog(bool on) | cnoid::GLSceneRenderer | |
enableLighting(bool on) | cnoid::GLSceneRenderer | |
enableTexture(bool on) | cnoid::GLSceneRenderer | |
enableUnusedCacheCheck(bool on) | cnoid::GLSceneRenderer | virtual |
endRendering() | cnoid::GLSceneRenderer | virtual |
extractPreprocessedNodes() | cnoid::GLSceneRenderer | |
FILL_MODE enum value | cnoid::GLSceneRenderer | |
findCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
flush() | cnoid::GLSceneRenderer | virtual |
getSimplifiedCameraPathStrings(int index, std::vector< std::string > &out_pathStrings) | cnoid::SceneRenderer | |
getSwapInterval() const | cnoid::GLSceneRenderer | |
getViewFrustum(const SgPerspectiveCamera &camera, double &left, double &right, double &bottom, double &top) const | cnoid::GLSceneRenderer | |
getViewport(int &out_x, int &out_y, int &out_width, int &out_height) const | cnoid::GLSceneRenderer | |
getViewVolume(const SgOrthographicCamera &camera, double &left, double &right, double &bottom, double &top) const | cnoid::GLSceneRenderer | |
GLSceneRenderer() | cnoid::GLSceneRenderer | |
GLSceneRenderer(SgGroup *root) | cnoid::GLSceneRenderer | |
headLight() | cnoid::GLSceneRenderer | virtual |
initializeGL() | cnoid::GLSceneRenderer | |
initializeRendering() | cnoid::GLSceneRenderer | virtual |
isPicking() | cnoid::GLSceneRenderer | |
LINE_MODE enum value | cnoid::GLSceneRenderer | |
numCameras() const | cnoid::GLSceneRenderer | virtual |
pick(int x, int y) | cnoid::GLSceneRenderer | |
pickedNodePath() const | cnoid::GLSceneRenderer | |
pickedPoint() const | cnoid::GLSceneRenderer | |
POINT_MODE enum value | cnoid::GLSceneRenderer | |
PolygonMode enum name | cnoid::GLSceneRenderer | |
projectionMatrix() const | cnoid::GLSceneRenderer | virtual |
property() | cnoid::SceneVisitor | inline |
render() | cnoid::GLSceneRenderer | virtual |
requestToClearCache() | cnoid::GLSceneRenderer | |
scene() | cnoid::GLSceneRenderer | virtual |
sceneRoot() | cnoid::GLSceneRenderer | virtual |
SceneVisitor() | cnoid::SceneVisitor | |
setAmbientColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
setAsDefaultLight(SgLight *light) | cnoid::GLSceneRenderer | |
setBackgroundColor(const Vector3f &color) | cnoid::GLSceneRenderer | |
setColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
setCurrentCamera(int index) | cnoid::GLSceneRenderer | virtual |
setCurrentCamera(SgCamera *camera) | cnoid::GLSceneRenderer | virtual |
setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
setDefaultColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
setDefaultLighting(bool on) | cnoid::GLSceneRenderer | |
setDefaultLineWidth(double width) | cnoid::GLSceneRenderer | |
setDefaultPointSize(double size) | cnoid::GLSceneRenderer | |
setDefaultSmoothShading(bool on) | cnoid::GLSceneRenderer | |
setDiffuseColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
setEmissionColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
setFrontCCW(bool on) | cnoid::GLSceneRenderer | |
setHeadLight(SgLight *light) | cnoid::GLSceneRenderer | virtual |
setHeadLightLightingFromBackEnabled(bool on) | cnoid::GLSceneRenderer | |
setLightModelTwoSide(bool on) | cnoid::GLSceneRenderer | |
setLineWidth(float width) | cnoid::GLSceneRenderer | |
setNewDisplayListDoubleRenderingEnabled(bool on) | cnoid::GLSceneRenderer | |
setPointSize(float size) | cnoid::GLSceneRenderer | |
setPolygonMode(PolygonMode mode) | cnoid::GLSceneRenderer | |
setShininess(float shininess) | cnoid::GLSceneRenderer | |
setSpecularColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
setSwapInterval(int interval) | cnoid::GLSceneRenderer | |
setViewport(int x, int y, int width, int height) | cnoid::GLSceneRenderer | virtual |
SgCustomGLNode class | cnoid::GLSceneRenderer | friend |
showNormalVectors(double length) | cnoid::GLSceneRenderer | |
sigCamerasChanged() const | cnoid::GLSceneRenderer | virtual |
sigCurrentCameraChanged() | cnoid::GLSceneRenderer | virtual |
sigRenderingRequest() | cnoid::GLSceneRenderer | virtual |
unsetDefaultLight(SgLight *light) | cnoid::GLSceneRenderer | |
viewport() const | cnoid::GLSceneRenderer | virtual |
visitCamera(SgCamera *camera) | cnoid::SceneVisitor | virtual |
visitFog(SgFog *fog) | cnoid::SceneVisitor | virtual |
visitGroup(SgGroup *group) | cnoid::GLSceneRenderer | virtual |
visitInvariantGroup(SgInvariantGroup *group) | cnoid::GLSceneRenderer | virtual |
visitLight(SgLight *light) | cnoid::GLSceneRenderer | virtual |
visitLineSet(SgLineSet *lineSet) | cnoid::GLSceneRenderer | virtual |
visitNode(SgNode *node) | cnoid::SceneVisitor | virtual |
visitOutlineGroup(SgOutlineGroup *outline) | cnoid::GLSceneRenderer | virtual |
visitOverlay(SgOverlay *overlay) | cnoid::GLSceneRenderer | virtual |
visitPlot(SgPlot *plot) | cnoid::SceneVisitor | virtual |
visitPointSet(SgPointSet *pointSet) | cnoid::GLSceneRenderer | virtual |
visitPosTransform(SgPosTransform *transform) | cnoid::SceneVisitor | virtual |
visitPreprocessed(SgPreprocessed *preprocessed) | cnoid::GLSceneRenderer | virtual |
visitScaleTransform(SgScaleTransform *transform) | cnoid::SceneVisitor | virtual |
visitShape(SgShape *shape) | cnoid::GLSceneRenderer | virtual |
visitSwitch(SgSwitch *switchNode) | cnoid::SceneVisitor | virtual |
visitTransform(SgTransform *transform) | cnoid::GLSceneRenderer | virtual |
visitUnpickableGroup(SgUnpickableGroup *group) | cnoid::GLSceneRenderer | virtual |
~GLSceneRenderer() | cnoid::GLSceneRenderer | virtual |
~SceneVisitor() | cnoid::SceneVisitor | virtual |