Choreonoid  1.5
cnoid::BodyItem Member List

This is the complete list of members for cnoid::BodyItem, including all inherited members.

acceptKinematicStateEdit()cnoid::BodyItem
addChildItem(Item *item, bool isManualOperation=false)cnoid::Item
addRef()cnoid::Referencedinline
addSubItem(Item *item)cnoid::Item
assign(Item *srcItem)cnoid::Item
Attribute enum namecnoid::Item
beginKinematicStateEdit()cnoid::BodyItem
body() const cnoid::BodyItem
BodyItem()cnoid::BodyItem
BodyItem(const BodyItem &org)cnoid::BodyItem
BodyItemImpl classcnoid::BodyItemfriend
calcForwardKinematics(bool calcVelocity=false, bool calcAcceleration=false)cnoid::BodyItem
centerOfMass()cnoid::BodyItem
childItem() const cnoid::Iteminline
clearCollisions()cnoid::BodyItem
clearCustomData(int id)cnoid::Item
clearFileInformation()cnoid::Item
CM_PROJECTION enum valuecnoid::BodyItem
collisionLinkBitSet()cnoid::BodyIteminline
collisionLinkBitSet() const cnoid::BodyIteminline
collisions()cnoid::BodyIteminline
collisions() const cnoid::BodyIteminline
collisionsOfLink(int linkIndex)cnoid::BodyIteminline
collisionsOfLink(int linkIndex) const cnoid::BodyIteminline
copyKinematicState()cnoid::BodyItem
createPenetrationBlocker(Link *link, bool excludeSelfCollisions=false)cnoid::BodyItem
currentBaseLink() const cnoid::BodyItem
customData(int id)cnoid::Item
customData(int id) const cnoid::Item
detachFromParentItem()cnoid::Item
doAssign(Item *item)cnoid::BodyItemprotectedvirtual
doDuplicate() const cnoid::BodyItemprotectedvirtual
doLegIkToMoveCm(const Vector3 &c, bool onlyProjectionToFloor=false)cnoid::BodyItem
doPutProperties(PutPropertyFunction &putProperty)cnoid::BodyItemprotectedvirtual
duplicate() const cnoid::Item
duplicateAll() const cnoid::Item
editZmp(const Vector3 &zmp)cnoid::BodyItem
emitSigDetachedFromRootForSubTree()cnoid::Item
enableCollisionDetection(bool on)cnoid::BodyItem
enableSelfCollisionDetection(bool on)cnoid::BodyItem
existingSceneBody()cnoid::BodyItem
fileFormat() const cnoid::Iteminline
fileModificationTime() const cnoid::Iteminline
filePath() const cnoid::Iteminline
find(const std::string &path)cnoid::Itemstatic
find(const std::string &path)cnoid::Iteminline
findChildItem(const std::string &path) const cnoid::Item
findChildItem(const std::string &path) const cnoid::Iteminline
findItem(const std::string &path) const cnoid::Item
findItem(const std::string &path) const cnoid::Iteminline
findOwnerItem(bool includeSelf=false)cnoid::Iteminline
findRootItem() const cnoid::Item
findSubItem(const std::string &path) const cnoid::Item
findSubItem(const std::string &path) const cnoid::Iteminline
getCurrentIK(Link *targetLink)cnoid::BodyItem
getDefaultIK(Link *targetLink)cnoid::BodyItem
getInitialState(BodyState &out_state)cnoid::BodyItem
getParticularPosition(PositionType posType)cnoid::BodyItem
getScene()cnoid::BodyItemvirtual
cnoid::SceneProvider::getScene(SgCloneMap &cloneMap)cnoid::SceneProvidervirtual
hasAttribute(Attribute attribute) const cnoid::Iteminline
headItem() const cnoid::Item
HOME_COP enum valuecnoid::BodyItem
INITIAL_POSE enum valuecnoid::BodyItem
initializeClass(ExtensionManager *ext)cnoid::BodyItemstatic
insertChildItem(Item *item, Item *nextItem, bool isManualOperation=false)cnoid::Item
insertSubItem(Item *item, Item *nextItem)cnoid::Item
isCollisionDetectionEnabled() const cnoid::BodyItem
isConsistentWithFile() const cnoid::Iteminline
isEditable() const cnoid::BodyItem
isLeggedBody() const cnoid::BodyItem
isOwnedBy(Item *item) const cnoid::Item
isSelfCollisionDetectionEnabled() const cnoid::BodyItem
isSubItem() const cnoid::Item
isTemporal() const cnoid::Item
Item()cnoid::Itemprotected
Item(const Item &item)cnoid::Itemprotected
LEFT_HOME_COP enum valuecnoid::BodyItem
load(const std::string &filename, const std::string &format=std::string())cnoid::Item
load(const std::string &filename, Item *parent, const std::string &format=std::string())cnoid::Item
LOAD_ONLY enum valuecnoid::Item
loadModelFile(const std::string &filename)cnoid::BodyItem
moveToOrigin()cnoid::BodyItem
name() const cnoid::Iteminline
nextItem() const cnoid::Iteminline
notifyCollisionUpdate()cnoid::BodyIteminline
notifyKinematicStateChange(bool requestFK=false, bool requestVelFK=false, bool requestAccFK=false)cnoid::BodyItem
notifyKinematicStateChange(Connection &connectionToBlock, bool requestFK=false, bool requestVelFK=false, bool requestAccFK=false)cnoid::BodyItem
notifyModelUpdate()cnoid::BodyItem
notifyUpdate()cnoid::Itemvirtual
NUM_ATTRIBUTES enum valuecnoid::Item
onChildItemAboutToBeAdded(Item *childItem, bool isManualOperation)cnoid::Itemprotectedvirtual
onConnectedToRoot()cnoid::Itemprotectedvirtual
onDisconnectedFromRoot()cnoid::Itemprotectedvirtual
onPositionChanged()cnoid::Itemprotectedvirtual
overwrite(bool forceOverwrite=false, const std::string &format=std::string())cnoid::Item
parentItem() const cnoid::Iteminline
pasteKinematicState()cnoid::BodyItem
pinDragIK()cnoid::BodyItem
PositionType enum namecnoid::BodyItem
PresetPoseID enum namecnoid::BodyItem
prevItem() const cnoid::Iteminline
putProperties(PutPropertyFunction &putProperty)cnoid::Item
PyBodyPlugin classcnoid::BodyItemfriend
redoKinematicState()cnoid::BodyItem
refCount() const cnoid::Referencedinlineprotected
Referenced()cnoid::Referencedinlineprotected
Referenced(const Referenced &org)cnoid::Referencedinlineprotected
releaseRef()cnoid::Referencedinline
restore(const Archive &archive)cnoid::BodyItemprotectedvirtual
restoreInitialState(bool doNotify=true)cnoid::BodyItem
restoreKinematicState(const BodyState &state)cnoid::BodyItem
RIGHT_HOME_COP enum valuecnoid::BodyItem
save(const std::string &filename, const std::string &format=std::string())cnoid::Item
sceneBody()cnoid::BodyItem
setAttribute(Attribute attribute)cnoid::Iteminlineprotected
setCurrentBaseLink(Link *link)cnoid::BodyItem
setCustomData(int id, ReferencedPtr data)cnoid::Item
setEditable(bool on)cnoid::BodyItem
setInitialState(const BodyState &in_state)cnoid::BodyItem
setName(const std::string &name)cnoid::BodyItemvirtual
setPresetPose(PresetPoseID id)cnoid::BodyItem
setStance(double width)cnoid::BodyItem
setTemporal(bool on=true)cnoid::Item
setZmp(const Vector3 &zmp)cnoid::BodyItem
sigClassUnregistered()cnoid::Iteminlinestatic
sigCollisionsUpdated()cnoid::BodyIteminline
sigDetachedFromRoot()cnoid::Iteminline
sigDisconnectedFromRoot()cnoid::Iteminline
sigKinematicStateChanged()cnoid::BodyItem
sigKinematicStateEdited()cnoid::BodyItem
sigModelUpdated()cnoid::BodyItem
sigNameChanged()cnoid::Iteminline
sigPositionChanged()cnoid::Iteminline
sigSubTreeChanged()cnoid::Iteminline
sigUpdated()cnoid::Iteminline
STANDARD_POSE enum valuecnoid::BodyItem
store(Archive &archive)cnoid::BodyItemprotectedvirtual
storeInitialState()cnoid::BodyItem
storeKinematicState(BodyState &state)cnoid::BodyItem
SUB_ITEM enum valuecnoid::Item
suggestFileUpdate()cnoid::Iteminline
TEMPORAL enum valuecnoid::Item
traverse(boost::function< bool(Item *)> function)cnoid::Item
traverse(boost::function< bool(ItemType *item)> function)cnoid::Iteminline
undoKinematicState()cnoid::BodyItem
unsetAttribute(Attribute attribute)cnoid::Iteminlineprotected
ZERO_MOMENT_POINT enum valuecnoid::BodyItem
zmp() const cnoid::BodyItem
~BodyItem()cnoid::BodyItemvirtual
~Item()cnoid::Itemvirtual
~Referenced()cnoid::Referencedinlinevirtual
~SceneProvider()cnoid::SceneProvidervirtual