FreeMat
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Section: Visualization Toolkit Volume Rendering Classes
vtkEncodedGradientEstimator is an abstract superclass for gradient estimation. It takes a scalar input of vtkImageData, computes a gradient value for every point, and encodes this value into a three byte value (2 for direction, 1 for magnitude) using the vtkDirectionEncoder. The direction encoder is defaulted to a vtkRecursiveSphereDirectionEncoder, but can be overridden with the SetDirectionEncoder method. The scale and the bias values for the gradient magnitude are used to convert it into a one byte value according to v = m*scale + bias where m is the magnitude and v is the resulting one byte value.
To create an instance of class vtkEncodedGradientEstimator, simply invoke its constructor as follows
obj = vtkEncodedGradientEstimator
The class vtkEncodedGradientEstimator has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, obj
is an instance of the vtkEncodedGradientEstimator class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkEncodedGradientEstimator = obj.NewInstance ()
vtkEncodedGradientEstimator = obj.SafeDownCast (vtkObject o)
obj.SetInput (vtkImageData )
- Set/Get the scalar input for which the normals will be calculated vtkImageData = obj.GetInput ()
- Set/Get the scalar input for which the normals will be calculated obj.SetGradientMagnitudeScale (float )
- Set/Get the scale and bias for the gradient magnitude float = obj.GetGradientMagnitudeScale ()
- Set/Get the scale and bias for the gradient magnitude obj.SetGradientMagnitudeBias (float )
- Set/Get the scale and bias for the gradient magnitude float = obj.GetGradientMagnitudeBias ()
- Set/Get the scale and bias for the gradient magnitude obj.SetBoundsClip (int )
- Turn on / off the bounding of the normal computation by the this->Bounds bounding box int = obj.GetBoundsClipMinValue ()
- Turn on / off the bounding of the normal computation by the this->Bounds bounding box int = obj.GetBoundsClipMaxValue ()
- Turn on / off the bounding of the normal computation by the this->Bounds bounding box int = obj.GetBoundsClip ()
- Turn on / off the bounding of the normal computation by the this->Bounds bounding box obj.BoundsClipOn ()
- Turn on / off the bounding of the normal computation by the this->Bounds bounding box obj.BoundsClipOff ()
- Turn on / off the bounding of the normal computation by the this->Bounds bounding box obj.SetBounds (int , int , int , int , int , int )
- Set / Get the bounds of the computation (used if this->ComputationBounds is 1.) The bounds are specified xmin, xmax, ymin, ymax, zmin, zmax. obj.SetBounds (int a[6])
- Set / Get the bounds of the computation (used if this->ComputationBounds is 1.) The bounds are specified xmin, xmax, ymin, ymax, zmin, zmax. int = obj. GetBounds ()
- Set / Get the bounds of the computation (used if this->ComputationBounds is 1.) The bounds are specified xmin, xmax, ymin, ymax, zmin, zmax. obj.Update (void )
- Recompute the encoded normals and gradient magnitudes. int = obj.GetEncodedNormalIndex (int xyz_index)
- Get the encoded normal at an x,y,z location in the volume int = obj.GetEncodedNormalIndex (int x_index, int y_index, int z_index)
- Get the encoded normal at an x,y,z location in the volume obj.SetNumberOfThreads (int )
- Get/Set the number of threads to create when encoding normals This defaults to the number of available processors on the machine int = obj.GetNumberOfThreadsMinValue ()
- Get/Set the number of threads to create when encoding normals This defaults to the number of available processors on the machine int = obj.GetNumberOfThreadsMaxValue ()
- Get/Set the number of threads to create when encoding normals This defaults to the number of available processors on the machine int = obj.GetNumberOfThreads ()
- Get/Set the number of threads to create when encoding normals This defaults to the number of available processors on the machine obj.SetDirectionEncoder (vtkDirectionEncoder direnc)
- Set / Get the direction encoder used to encode normal directions to fit within two bytes vtkDirectionEncoder = obj.GetDirectionEncoder ()
- Set / Get the direction encoder used to encode normal directions to fit within two bytes obj.SetComputeGradientMagnitudes (int )
- If you don't want to compute gradient magnitudes (but you do want normals for shading) this can be used. Be careful - if if you a non-constant gradient magnitude transfer function and you turn this on, it may crash int = obj.GetComputeGradientMagnitudes ()
- If you don't want to compute gradient magnitudes (but you do want normals for shading) this can be used. Be careful - if if you a non-constant gradient magnitude transfer function and you turn this on, it may crash obj.ComputeGradientMagnitudesOn ()
- If you don't want to compute gradient magnitudes (but you do want normals for shading) this can be used. Be careful - if if you a non-constant gradient magnitude transfer function and you turn this on, it may crash obj.ComputeGradientMagnitudesOff ()
- If you don't want to compute gradient magnitudes (but you do want normals for shading) this can be used. Be careful - if if you a non-constant gradient magnitude transfer function and you turn this on, it may crash obj.SetCylinderClip (int )
- If the data in each slice is only contained within a circle circumscribed within the slice, and the slice is square, then don't compute anything outside the circle. This circle through the slices forms a cylinder. int = obj.GetCylinderClip ()
- If the data in each slice is only contained within a circle circumscribed within the slice, and the slice is square, then don't compute anything outside the circle. This circle through the slices forms a cylinder. obj.CylinderClipOn ()
- If the data in each slice is only contained within a circle circumscribed within the slice, and the slice is square, then don't compute anything outside the circle. This circle through the slices forms a cylinder. obj.CylinderClipOff ()
- If the data in each slice is only contained within a circle circumscribed within the slice, and the slice is square, then don't compute anything outside the circle. This circle through the slices forms a cylinder. float = obj.GetLastUpdateTimeInSeconds ()
- Get the time required for the last update in seconds or cpu seconds float = obj.GetLastUpdateTimeInCPUSeconds ()
- Get the time required for the last update in seconds or cpu seconds int = obj.GetUseCylinderClip ()
obj.SetZeroNormalThreshold (float v)
- Set / Get the ZeroNormalThreshold - this defines the minimum magnitude of a gradient that is considered sufficient to define a direction. Gradients with magnitudes at or less than this value are given a "zero normal" index. These are handled specially in the shader, and you can set the intensity of light for these zero normals in the gradient shader. float = obj.GetZeroNormalThreshold ()
- Set / Get the ZeroNormalThreshold - this defines the minimum magnitude of a gradient that is considered sufficient to define a direction. Gradients with magnitudes at or less than this value are given a "zero normal" index. These are handled specially in the shader, and you can set the intensity of light for these zero normals in the gradient shader. obj.SetZeroPad (int )
- Assume that the data value outside the volume is zero when computing normals. int = obj.GetZeroPadMinValue ()
- Assume that the data value outside the volume is zero when computing normals. int = obj.GetZeroPadMaxValue ()
- Assume that the data value outside the volume is zero when computing normals. int = obj.GetZeroPad ()
- Assume that the data value outside the volume is zero when computing normals. obj.ZeroPadOn ()
- Assume that the data value outside the volume is zero when computing normals. obj.ZeroPadOff ()
- Assume that the data value outside the volume is zero when computing normals.