FreeMat
vtkPolyDataSilhouette

Section: Visualization Toolkit Hybrid Classes

Usage

vtkPolyDataSilhouette extracts a subset of a polygonal mesh edges to generate an outline (silhouette) of the corresponding 3D object. In addition, this filter can also extracts sharp edges (aka feature angles). In order to use this filter you must specify the a point of view (origin) or a direction (vector). given this direction or origin, a silhouette is generated wherever the surface's normal is orthogonal to the view direction.

To create an instance of class vtkPolyDataSilhouette, simply invoke its constructor as follows

  obj = vtkPolyDataSilhouette

Methods

The class vtkPolyDataSilhouette has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, obj is an instance of the vtkPolyDataSilhouette class.

  • string = obj.GetClassName ()
  • int = obj.IsA (string name)
  • vtkPolyDataSilhouette = obj.NewInstance ()
  • vtkPolyDataSilhouette = obj.SafeDownCast (vtkObject o)
  • obj.SetEnableFeatureAngle (int ) - Enables or Disables generation of silhouette edges along sharp edges
  • int = obj.GetEnableFeatureAngle () - Enables or Disables generation of silhouette edges along sharp edges
  • obj.SetFeatureAngle (double ) - Sets/Gets minimal angle for sharp edges detection. Default is 60
  • double = obj.GetFeatureAngle () - Sets/Gets minimal angle for sharp edges detection. Default is 60
  • obj.SetBorderEdges (int ) - Enables or Disables generation of border edges. Note: borders exist only in case of non closed surface
  • int = obj.GetBorderEdges () - Enables or Disables generation of border edges. Note: borders exist only in case of non closed surface
  • obj.BorderEdgesOn () - Enables or Disables generation of border edges. Note: borders exist only in case of non closed surface
  • obj.BorderEdgesOff () - Enables or Disables generation of border edges. Note: borders exist only in case of non closed surface
  • obj.SetPieceInvariant (int ) - Enables or Disables piece invariance. This is usefull when dealing with multi-block data sets. Note: requires one level of ghost cells
  • int = obj.GetPieceInvariant () - Enables or Disables piece invariance. This is usefull when dealing with multi-block data sets. Note: requires one level of ghost cells
  • obj.PieceInvariantOn () - Enables or Disables piece invariance. This is usefull when dealing with multi-block data sets. Note: requires one level of ghost cells
  • obj.PieceInvariantOff () - Enables or Disables piece invariance. This is usefull when dealing with multi-block data sets. Note: requires one level of ghost cells
  • obj.SetDirection (int ) - Specify how view direction is computed. By default, the camera origin (eye) is used.
  • int = obj.GetDirection () - Specify how view direction is computed. By default, the camera origin (eye) is used.
  • obj.SetDirectionToSpecifiedVector () - Specify how view direction is computed. By default, the camera origin (eye) is used.
  • obj.SetDirectionToSpecifiedOrigin () - Specify how view direction is computed. By default, the camera origin (eye) is used.
  • obj.SetDirectionToCameraVector () - Specify how view direction is computed. By default, the camera origin (eye) is used.
  • obj.SetDirectionToCameraOrigin () - Specify a camera that is used to define the view direction. This ivar only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
  • obj.SetCamera (vtkCamera ) - Specify a camera that is used to define the view direction. This ivar only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
  • vtkCamera = obj.GetCamera () - Specify a camera that is used to define the view direction. This ivar only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
  • obj.SetProp3D (vtkProp3D ) - Specify a transformation matrix (via the vtkProp3D::GetMatrix() method) that is used to include the effects of transformation. This ivar only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the vtkProp3D is optional.
  • vtkProp3D = obj.GetProp3D () - Specify a transformation matrix (via the vtkProp3D::GetMatrix() method) that is used to include the effects of transformation. This ivar only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the vtkProp3D is optional.
  • obj.SetVector (double , double , double ) - Set/Get the sort direction. This ivar only has effect if the sort direction is set to SetDirectionToSpecifiedVector(). The edge detection occurs in the direction of the vector.
  • obj.SetVector (double a[3]) - Set/Get the sort direction. This ivar only has effect if the sort direction is set to SetDirectionToSpecifiedVector(). The edge detection occurs in the direction of the vector.
  • double = obj. GetVector () - Set/Get the sort direction. This ivar only has effect if the sort direction is set to SetDirectionToSpecifiedVector(). The edge detection occurs in the direction of the vector.
  • obj.SetOrigin (double , double , double ) - Set/Get the sort origin. This ivar only has effect if the sort direction is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in the direction of the origin to each edge's center.
  • obj.SetOrigin (double a[3]) - Set/Get the sort origin. This ivar only has effect if the sort direction is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in the direction of the origin to each edge's center.
  • double = obj. GetOrigin () - Set/Get the sort origin. This ivar only has effect if the sort direction is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in the direction of the origin to each edge's center.
  • long = obj.GetMTime () - Return MTime also considering the dependent objects: the camera and/or the prop3D.