FreeMat
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Section: OpenGL Models
Define a material. The syntax for its use is
gldefmaterial(name,ambient,diffuse,specular,shininess)
where name
is the name of the material, and ambient
is a 4 x 1
vector containing the ambient component of the material property, and diffuse
is a 4 x 1
vector and specular
is a 4 x 1
vector containing the specular component of the material properties and shininess
is the exponent that governs the shinines of the material.