FreeMat
vtkOrderedTriangulator

Section: Visualization Toolkit Filtering Classes

Usage

This class is used to generate unique triangulations of points. The uniqueness of the triangulation is controlled by the id of the inserted points in combination with a Delaunay criterion. The class is designed to be as fast as possible (since the algorithm can be slow) and uses block memory allocations to support rapid triangulation generation. Also, the assumption behind the class is that a maximum of hundreds of points are to be triangulated. If you desire more robust triangulation methods use vtkPolygon::Triangulate(), vtkDelaunay2D, or vtkDelaunay3D.

.SECTION Background This work is documented in the technical paper: W.J. Schroeder, B. Geveci, M. Malaterre. Compatible Triangulations of Spatial Decompositions. In Proceedings of Visualization 2004, IEEE Press October 2004.

Delaunay triangulations are unique assuming a random distribution of input points. The 3D Delaunay criterion is as follows: the circumsphere of each tetrahedron contains no other points of the triangulation except for the four points defining the tetrahedron. In application this property is hard to satisfy because objects like cubes are defined by eight points all sharing the same circumsphere (center and radius); hence the Delaunay triangulation is not unique. These so-called degenerate situations are typically resolved by arbitrary selecting a triangulation. This code does something different: it resolves degenerate triangulations by modifying the "InCircumsphere" method to use a slightly smaller radius. Hence, degenerate points are always considered "out" of the circumsphere. This, in combination with an ordering (based on id) of the input points, guarantees a unique triangulation.

There is another related characteristic of Delaunay triangulations. Given a N-dimensional Delaunay triangulation, points lying on a (N-1) dimensional plane also form a (N-1) Delaunay triangulation. This means for example, that if a 3D cell is defined by a set of (2D) planar faces, then the face triangulations are Delaunay. Combining this with the method to generate unique triangulations described previously, the triangulations on the face are guaranteed unique. This fact can be used to triangulate 3D objects in such a way to guarantee compatible face triangulations. This is a very useful fact for parallel processing, or performing operations like clipping that require compatible triangulations across 3D cell faces. (See vtkClipVolume for an example.)

A special feature of this class is that it can generate triangulation templates on the fly. If template triangulation is enabled, then the ordered triangulator will first triangulate the cell using the slower ordered Delaunay approach, and then store the result as a template. Later, if the same cell type and cell configuration is encountered, then the template is reused which greatly speeds the triangulation.

To create an instance of class vtkOrderedTriangulator, simply invoke its constructor as follows

  obj = vtkOrderedTriangulator

Methods

The class vtkOrderedTriangulator has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, obj is an instance of the vtkOrderedTriangulator class.

  • string = obj.GetClassName ()
  • int = obj.IsA (string name)
  • vtkOrderedTriangulator = obj.NewInstance ()
  • vtkOrderedTriangulator = obj.SafeDownCast (vtkObject o)
  • obj.InitTriangulation (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax, int numPts) - Initialize the triangulation process. Provide a bounding box and the maximum number of points to be inserted. Note that since the triangulation is performed using parametric coordinates (see InsertPoint()) the bounds should be represent the range of the parametric coordinates inserted.
    Postcondition:
    no_point_inserted: GetNumberOfPoints()==0
  • obj.InitTriangulation (double bounds[6], int numPts) - Initialize the triangulation process. Provide a bounding box and the maximum number of points to be inserted. Note that since the triangulation is performed using parametric coordinates (see InsertPoint()) the bounds should be represent the range of the parametric coordinates inserted.
    Postcondition:
    no_point_inserted: GetNumberOfPoints()==0
  • vtkIdType = obj.InsertPoint (vtkIdType id, double x[3], double p[3], int type) - For each point to be inserted, provide an id, a position x, parametric coordinate p, and whether the point is inside (type=0), outside (type=1), or on the boundary (type=2). You must call InitTriangulation() prior to invoking this method. Make sure that the number of points inserted does not exceed the numPts specified in InitTriangulation(). Also note that the "id" can be any integer and can be greater than numPts. It is used to create tetras (in AddTetras()) with the appropriate connectivity ids. The method returns an internal id that can be used prior to the Triangulate() method to update the type of the point with UpdatePointType(). (Note: the algorithm triangulated with the parametric coordinate p[3] and creates tetras with the global coordinate x[3]. The parametric coordinates and global coordinates may be the same.)
  • vtkIdType = obj.InsertPoint (vtkIdType id, vtkIdType sortid, double x[3], double p[3], int type) - For each point to be inserted, provide an id, a position x, parametric coordinate p, and whether the point is inside (type=0), outside (type=1), or on the boundary (type=2). You must call InitTriangulation() prior to invoking this method. Make sure that the number of points inserted does not exceed the numPts specified in InitTriangulation(). Also note that the "id" can be any integer and can be greater than numPts. It is used to create tetras (in AddTetras()) with the appropriate connectivity ids. The method returns an internal id that can be used prior to the Triangulate() method to update the type of the point with UpdatePointType(). (Note: the algorithm triangulated with the parametric coordinate p[3] and creates tetras with the global coordinate x[3]. The parametric coordinates and global coordinates may be the same.)
  • vtkIdType = obj.InsertPoint (vtkIdType id, vtkIdType sortid, vtkIdType sortid2, double x[3], double p[3], int type) - For each point to be inserted, provide an id, a position x, parametric coordinate p, and whether the point is inside (type=0), outside (type=1), or on the boundary (type=2). You must call InitTriangulation() prior to invoking this method. Make sure that the number of points inserted does not exceed the numPts specified in InitTriangulation(). Also note that the "id" can be any integer and can be greater than numPts. It is used to create tetras (in AddTetras()) with the appropriate connectivity ids. The method returns an internal id that can be used prior to the Triangulate() method to update the type of the point with UpdatePointType(). (Note: the algorithm triangulated with the parametric coordinate p[3] and creates tetras with the global coordinate x[3]. The parametric coordinates and global coordinates may be the same.)
  • obj.Triangulate () - Perform the triangulation. (Complete all calls to InsertPoint() prior to invoking this method.) A special version is available when templates should be used.
  • obj.TemplateTriangulate (int cellType, int numPts, int numEdges) - Perform the triangulation. (Complete all calls to InsertPoint() prior to invoking this method.) A special version is available when templates should be used.
  • obj.UpdatePointType (vtkIdType internalId, int type) - Update the point type. This is useful when the merging of nearly coincident points is performed. The id is the internal id returned from InsertPoint(). The method should be invoked prior to the Triangulate method. The type is specified as inside (type=0), outside (type=1), or on the boundary (type=2).
    Precondition:
    valid_range: internalId>=0 && internalId<this->GetNumberOfPoints()
  • vtkIdType = obj.GetPointId (vtkIdType internalId) - Return the Id of point `internalId'. This id is the one passed in argument of InsertPoint. It assumes that the point has already been inserted. The method should be invoked prior to the Triangulate method.
    Precondition:
    valid_range: internalId>=0 && internalId<this->GetNumberOfPoints()
  • int = obj.GetNumberOfPoints () - Return the number of inserted points.
  • obj.SetUseTemplates (int ) - If this flag is set, then the ordered triangulator will create and use templates for the triangulation. To use templates, the TemplateTriangulate() method should be called when appropriate. (Note: the TemplateTriangulate() method works for complete (interior) cells without extra points due to intersection, etc.)
  • int = obj.GetUseTemplates () - If this flag is set, then the ordered triangulator will create and use templates for the triangulation. To use templates, the TemplateTriangulate() method should be called when appropriate. (Note: the TemplateTriangulate() method works for complete (interior) cells without extra points due to intersection, etc.)
  • obj.UseTemplatesOn () - If this flag is set, then the ordered triangulator will create and use templates for the triangulation. To use templates, the TemplateTriangulate() method should be called when appropriate. (Note: the TemplateTriangulate() method works for complete (interior) cells without extra points due to intersection, etc.)
  • obj.UseTemplatesOff () - If this flag is set, then the ordered triangulator will create and use templates for the triangulation. To use templates, the TemplateTriangulate() method should be called when appropriate. (Note: the TemplateTriangulate() method works for complete (interior) cells without extra points due to intersection, etc.)
  • obj.SetPreSorted (int ) - Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().)
  • int = obj.GetPreSorted () - Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().)
  • obj.PreSortedOn () - Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().)
  • obj.PreSortedOff () - Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().)
  • obj.SetUseTwoSortIds (int ) - Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting.
  • int = obj.GetUseTwoSortIds () - Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting.
  • obj.UseTwoSortIdsOn () - Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting.
  • obj.UseTwoSortIdsOff () - Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting.
  • vtkIdType = obj.GetTetras (int classification, vtkUnstructuredGrid ugrid) - Initialize and add the tetras and points from the triangulation to the unstructured grid provided. New points are created and the mesh is allocated. (This method differs from AddTetras() in that it inserts points and cells; AddTetras only adds the tetra cells.) The tetrahdera added are of the type specified (0=inside,1=outside,2=all). Inside tetrahedron are those whose points are classified "inside" or on the "boundary." Outside tetrahedron have at least one point classified "outside." The method returns the number of tetrahedrahedron of the type requested.
  • vtkIdType = obj.AddTetras (int classification, vtkUnstructuredGrid ugrid) - Add the tetras to the unstructured grid provided. The unstructured grid is assumed to have been initialized (with Allocate()) and points set (with SetPoints()). The tetrahdera added are of the type specified (0=inside,1=outside,2=all). Inside tetrahedron are those whose points are classified "inside" or on the "boundary." Outside tetrahedron have at least one point classified "outside." The method returns the number of tetrahedrahedron of the type requested.
  • vtkIdType = obj.AddTetras (int classification, vtkCellArray connectivity) - Add the tetrahedra classified (0=inside,1=outside) to the connectivity list provided. Inside tetrahedron are those whose points are all classified "inside." Outside tetrahedron have at least one point classified "outside." The method returns the number of tetrahedron of the type requested.
  • vtkIdType = obj.AddTetras (int classification, vtkIncrementalPointLocator locator, vtkCellArray outConnectivity, vtkPointData inPD, vtkPointData outPD, vtkCellData inCD, vtkIdType cellId, vtkCellData outCD) - Assuming that all the inserted points come from a cell `cellId' to triangulate, get the tetrahedra in outConnectivity, the points in locator and copy point data and cell data. Return the number of added tetras.
    Precondition:
    locator_exists: locator!=0
    outConnectivity: outConnectivity!=0
    inPD_exists: inPD!=0
    outPD_exists: outPD!=0
    inCD_exists: inCD!=0
    outCD_exists: outCD!=0
  • vtkIdType = obj.AddTetras (int classification, vtkIdList ptIds, vtkPoints pts) - Add the tetrahedra classified (0=inside,1=outside) to the list of ids and coordinates provided. These assume that the first four points form a tetrahedron, the next four the next, and so on.
  • vtkIdType = obj.AddTriangles (vtkCellArray connectivity) - Add the triangle faces classified (2=boundary) to the connectivity list provided. The method returns the number of triangles.
  • vtkIdType = obj.AddTriangles (vtkIdType id, vtkCellArray connectivity) - Add the triangle faces classified (2=boundary) and attached to the specified point id to the connectivity list provided. (The id is the same as that specified in InsertPoint().)
  • obj.InitTetraTraversal () - Methods to get one tetra at a time. Start with InitTetraTraversal() and then invoke GetNextTetra() until the method returns 0.
  • int = obj.GetNextTetra (int classification, vtkTetra tet, vtkDataArray cellScalars, vtkDoubleArray tetScalars) - Methods to get one tetra at a time. Start with InitTetraTraversal() and then invoke GetNextTetra() until the method returns 0. cellScalars are point-centered scalars on the original cell. tetScalars are point-centered scalars on the tetra: the values will be copied from cellScalars.
    Precondition:
    tet_exists: tet!=0
    cellScalars_exists: cellScalars!=0
    tetScalars_exists: tetScalars!=0
    tetScalars_valid_size: tetScalars->GetNumberOfTuples()==4